Thursday, 5 January 2012

Audience Identification

I and my group have decided that our for our social grouping of our target audience, our age range for our horror film trailer is going to be between 16 & 22 and

we have decided to cator to both gender's, male and female.
They will be betwe


en C1 & E of the Social Classification table, this table portrays how much or roughly how much o

ur target audiences earns and whether or not they would be able to afford our film. To group our target audience for our horror film trailer, i will be using the Graham Burton theory, in which he groups target audience's by there media. This is other media intake such as magazines, t.v etc. The theory is also made up of Social grouping in which this tells the audiences age, gender etc.

Our target audience's other media preferences, will be other music Genres such as Hip-Hop, Funky, Dub-Step and so fourth. We've chosen these genres because our target audience is going to be of a young


ay taste in music. T.V programmes that our target audience will be in to will be programmes such as, x-Factor, Britain has got Talent, friends, Big Bang Theory, How I Met Your Mother, Family Guy, mainly sitcoms and light drama's like Hollyoaks & EastEnders. They May also be in to football and action films for thriand have a more modern d

ll and and entertainment purposes.
Magazines that our target audience will be in to, for the Females are magazines li

ke Cosmopolitan, Closer & Red, magazines that give a really detailed and hard incite in to fashion and female perception in toady's society. The male magazine intake for our target audience will be magazine's like Zoo, Nuts & FHM. These magazines all Heterosexual, offer the male eye of today's society a chance to look at the other sex in more vivid sexual detail, also giving tips to health and Life.

Our target audience will be very Web 2.0, producing a lot of user
generated content, through web publications such as Facebook,Tumblr, Twitter & so fourth. This gives our film the automatic Social Interaction use & Gratification.

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